World of warships battleship aiming guide10/26/2023 This meant the ships had to feel weighty, powerful and complex. It had to meet expectations players didn't know they had. The developers had to make controlling a battleship feel right for players, even if most players had no idea how driving a battleship actually felt. How do we recreate that whole experience of being on a battleship with people running around and things exploding and aircraft flying by?" "I think one of the biggest challenges is we can't just copy what we did in Tanks because they're very different machines. ![]() We're trying to do all sorts of different things. These ships have thousands of interworking parts and thousands of people on deck at once. ![]() So, we have to rethink what makes sense. "It's a self-contained city on the water. "Honestly, a battleship is like building a skyscraper," Stott says. They're unique battleships armed with weapons that can fire at a 40 kilometer range. Unlike World of Tanks, World of Warships deals with full-sized warships comprised of more than 500 individual elements. Like World of Tanks, players pilot a machine in fast-paced multiplayer battles that feature guns and explosions. ![]() This made World of Warships a bit trickier to design. Not as many people have ridden large boats, though, and even fewer have driven one. "It's easier to make the car analogy with a tank, so we wanted to recreate that experience," says associate producer Christopher Stott. Tanks are big, heavy machines, and people want to feel the weight of driving what is essentially an oversized, heavily-armored car. So when Wargaming set out to make World of Tanks, it had a point of reference for how players should feel when driving a tank. Most people have experienced driving a car, or at least riding in one.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |